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Schmutznik
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Devlog
OST is available to stream
April 15, 2023
by
Avram_Dumitrescu
Jeffery Meyer, my musician friend who provided the songs to Schmutznik, has put the audio from the game onto his website. You can listen to the songs here, along with his other compositions: https://j...
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New demo is available
November 12, 2021
by
Avram_Dumitrescu
A new demo for Schmutznik has been uploaded to Itch.io! It has the first five caves and hopefully gives you enough of an idea if the game is for you. I think work on Schmutznik is complete and am alre...
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Bug fixes
October 20, 2021
by
Avram_Dumitrescu
A number of minor bugs have been corrected with Schmutznik...
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Schmutznik is live!
October 15, 2021
by
Avram_Dumitrescu
Schmutznik is live and released! It's been a long journey and I hope that, should you play it, you enjoy the project. Fingers crossed no major bugs show up. Once I'm rested, I'll start prototyping som...
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Polishing
September 08, 2021
by
Avram_Dumitrescu
Schmutnik has had two public streams now, one by Firehawke from Team Nullset, and another by Uncle Indie: ~Lotus Labyrinth R~ Finale probably tonight? - Twitch Schmutznik Gameplay - Levels 1 - 10 - Yo...
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Steam and Social Media
June 24, 2021
by
Avram_Dumitrescu
If you follow this development log you might be wondering why Schmutznik isn’t out yet. That’s because I had two major bugs trip me up (there's also the demands of real life, but you're not here t...
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Music and Housekeeping
April 13, 2021
by
Avram_Dumitrescu
You may have received updates that this page has been updated. Mostly it's been all kinds of housekeeping but I can announce a few things. The game's titlescreen now has music! Jeffery Meyer created a...
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Trailer!
April 09, 2021
by
Avram_Dumitrescu
The game is now in beta and being tested by some friends. Along with this itch.io page I am going to also host the game on Steam. 35 levels are ready to play and I am excited to share the game with th...
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Level Names
February 14, 2021
by
Avram_Dumitrescu
Here's a list of all the rooms that currently exist (though #35 is still only thoughts on paper): Airlifting in. Hot stuff, rising. Bounce. Mine. Here be Dragini. Silkworm Boss. Where is Saint Patrick...
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New screen
February 14, 2021
by
Avram_Dumitrescu
I didn't think I could possibly work at a slower pace but, glad to say, I somehow proved myself wrong. Along with a full-time job, illustration projects, and time with my family, I hope all of you rea...
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Delays, delays
January 17, 2021
by
Avram_Dumitrescu
I had every intention of launching this game at the end of January 2021 but that's not going to happen, unfortunately. Recently, I got involved with an exciting book project (not game related but part...
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December 2020 update
December 12, 2020
by
Avram_Dumitrescu
You can pet the dog in this game. To be more specific, in a later level you can pet the flying robo-dawg as part of the level puzzle. I have 31-levels now complete, two that need audio and play-doh ar...
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Audio Development
November 20, 2020
by
Avram_Dumitrescu
My very first computer was an Atari 800XL which my brother and I played on so much and still have a very fond spot for. When I was a teenager my parents picked up a used Commodore 64 with lots of game...
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The Benefits of Programmer Art
November 07, 2020
by
Avram_Dumitrescu
The first game project I worked on was an iPhone title called Rooster Wanted. The game was coded by legendary Atari 8-bit programmer Ivan Mackintosh . We both came up with gameplay ideas and I created...
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Multi-use objects
October 15, 2020
by
Avram_Dumitrescu
I teach a game design course at the local university and one of the things that struck me in my research for the class was the idea of an object in a game having multiple uses. For example, the dots i...
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Level Design thoughts
October 09, 2020
by
Avram_Dumitrescu
This has been a really slow game to make for a number of reasons - I teach, I work as an illustrator, and have a full family life. I also have been teaching myself how to program for modern PCs (As a...
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Bad Tomatoes
October 04, 2020
by
Avram_Dumitrescu
I debated whether or not to share new levels I have created and decided not to, at the moment. Discovering new mechanics and monsters for each level is part of the fun of this game. This week I can sh...
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Animation frames restored
September 26, 2020
by
Avram_Dumitrescu
WHAT'S NEW? I have updated the demo with a minor change to the code that restores the robot's animations. When you move your robot, its expressions should be a little more interesting. WHAT'S NEXT? Th...
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